Thesis
Proposal
Thesis draft: “Video
games are really cool. There is no other way to say it. They are extremely
entertaining, engaging, and have a powerful ability to allow people to escape
from reality. The problem with something being so awesome and so accessible is
that It is very easily able to capture you. It becomes your default pass time,
all of the other things that you loved to do just do seem as fun, and
eventually it can start to become an obsession. The biggest problem with video
games is the way that they program your mind. They systematically train you to
expect instant rewards for every small achievement. This is fine for a game,
but unfortunately this is not the way the real world works. It takes time and
patience to be able to accomplish things, and the rewards are sometimes not
seen until much later. I am not saying that every video game is evil or that
every person who has ever played a video game is addicted to them, but I do
think that we should be more careful about which games we play, and how much
time we spend playing them. “
My main points are
1. That video games can be an extremely addictive form of entertainment 2. That
the way video games are designed can create nasty addictive habbits very
quickly. They slowly eat away at your ability to make and keep long term goals
and commitments, and eventually can make accomplishing even the tiniest things
incredibly difficult. 3. Talk about my experiences, and the experiences of my
friends. Try to help people understand what is going on in the mind of someone
who is addicted to video games. On the flipside try to say things in a way that
maybe people who don’t see anything wrong with it can see what I now see about
the negative effects.
To acknowledge the
other side I will talk about how amazing video games are. I will also talk
about how they can be an amazing tool to keep in touch and have a good time
with friends all over the world. They are also extremely useful tools for
blowing off steam and unwinding. They really are a fantastic medium of
entertainment. The likes of which the world has never really seen before. It
combines the best parts of books, movies, and plays into one medium that allows
true interactivity with the consumer.
A very interesting topic. You certainly know to point to your counter argument, which is nice. What, though, is your call to action? What are you proposing that people do to combat the addictive nature of video games?
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